

Think of each room like a stage in the process with inventory to handle. Again, optimise the room layout so that the patient moves in and out as quickly as possible. It is best to use as few options as possible to minimise complexity. If you still have trouble diagnosing, then build another type of room. I can't remember off-hand but the scanner room is one of the fastest in and out. You will only need a second diagnostic room to cover the rest of the cases, also with an experienced doctor. The best doctors make getting the diagnosis correct at the first visit almost 100% of the time. The GP himself should be the best doctor(s) in the hospital, with the most experience. Remember, the room layout doesn't have to make sense - the patient's chair doesn't need to face the doctor's desk for it to work. It turns out that having an optimal layout and the right people at the right place makes the game a child's play.įor example, the GP's office should be as small as possible, near the main entrance, with the patient's chair as near to the room's door as possible to minimise movement. Once you understand the dynamics, the objective is really simple: get patients in, treated, and out as quickly as possible. At the same time, the hospital can’t run without handymen cruising around the hospital to water up dry plants, clean up litter and vomit (after all, people go there because they are sick) and fix machines, while receptionists direct patients to the proper rooms.This game is really a business process simulator. Most diagnostic and clinics can work with regular doctors, but others like the operating theater and the research room require specialized staff while the ward, pharmacy and the fracture clinic require an attending nurse. In addition to rooms, the player must provide radiators, seating for patients and drink machines.Īs levels advance, the player faces increasingly harder situations: VIP visits, emergencies, epidemics and earthquakes … The size and layout of each room can be set by the player, according to the available space. There several additional rooms, such as a staff room for your employees to rest, a toilet so that patients don’t have to relieve themselves in the corridors, a research department to get the most advanced diagnostic and treatment technologies and a training room where consultants can teach a thing or two to rookies, making them capable doctors.

Theme Hospital is a level-based hospital management simulation where players have to start on an empty building, and then assemble rooms with all kinds of material, from desks and file cabinets for the general diagnosis to the expensive ultra-scanners and x-rays to diagnose such bizarre diseases such as Bloaty Head, Slack Songue or Alien DNA, and treat them with with even more bizarre machines like an Head Inflator or a DNA fixer. Play Theme Hospital online here! Theme Hospital game description
#LGR THEME HOSPITAL PC#
Theme Hospital is a business simulation game developed by Bullfrog Productions and published by Electronic Arts in 1997 for the PC in which players design and operate a privately owned hospital with the goal of curing patients of fictitious comical ailments.
